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1. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: I can't believe you dont understand how theres nothing wrong with being afk. Why should they be at their keyboard? Not a thing wrong with being AFK. The issue is a situation where being AFK is the optimal choice for y...
- by Mike Voidstar - at 2017.08.02 15:46:45
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2. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
I don't put myself in those situations often. The bulk of my play has been in High Sec. I've fought over damsels and cargo containers a time or two though. In Null I died once because some folks came through hunting and I don't run just because p...
- by Mike Voidstar - at 2017.07.29 01:55:02
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3. Can we please remove or nerf drone aggro. - in Player Features and Ideas Discussion [original thread]
D, you are funny, and making a lot of assumptions. Firstly, I actually enjoyed EVE as a game. I never 'played' it AFK. I never allowed my drones to roam free, and in fact have never used the aggressive setting except to test how useless it is. ...
- by Mike Voidstar - at 2017.07.27 16:45:54
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4. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Mike Voidstar wrote: Nah. I've seen a great many times where people reshipped and came out to fight only to be blue balled until we went to bed. Most of us are willing to take a fight that comes to us, but don't care eno...
- by Mike Voidstar - at 2017.07.27 16:30:19
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5. Can we please remove or nerf drone aggro. - in Player Features and Ideas Discussion [original thread]
Blasters easily go to 20k on a Battleship. With some longer range ammo you can get it out quite a bit further. I didn't say they should not be shot at. I said their useful operational range should be in that area. According to you their useful o...
- by Mike Voidstar - at 2017.07.27 02:07:37
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6. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Mike Voidstar wrote: Teckos Pech wrote: Greylord Kane wrote: OKay so that thread got locked.. To answer your question Daichi Yamato this topic will keep going back and forth until CCP decided what they are going ...
- by Mike Voidstar - at 2017.07.27 01:58:15
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7. Can we please remove or nerf drone aggro. - in Player Features and Ideas Discussion [original thread]
Not everyone likes using the immobile sentries. Combat drones naturally go 60km on just skills, that should be their useful range. Blasters go about 20km with short range ammo, if you need to limit a weapon that is supposed to have range as an ad...
- by Mike Voidstar - at 2017.07.26 15:31:45
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8. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Greylord Kane wrote: OKay so that thread got locked.. To answer your question Daichi Yamato this topic will keep going back and forth until CCP decided what they are going to do. I have been in EVE since the beginning ...
- by Mike Voidstar - at 2017.07.25 23:32:06
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9. Can we please remove or nerf drone aggro. - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Mike Voidstar wrote: You cannot let drones get far enough from your ship to be useful. How far do they need to go to be useful? And I am asking that as a serious question. I never let heavies or the Gecko go out more th...
- by Mike Voidstar - at 2017.07.25 20:58:46
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10. Solution to AFK Cloakers? - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: It is usually at this point that Mike will make an appearance, so let me pre-empt him. GÇ£Working as intended!!! Working as intended!!!1!!1!!one!!GÇ¥ LetGÇÖs set aside the entire possibility that this was not intended GÇöi...
- by Mike Voidstar - at 2017.07.25 01:43:44
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11. Solution to AFK Cloakers? - in Player Features and Ideas Discussion [original thread]
Which just proves what I said all along. Hiring devs from the ranks of people like Fozzie was a bad idea. When your devs are all mouth breathing baby eaters who condone and enjoy predatory behavior, that's all the game will ever be. Which is sad...
- by Mike Voidstar - at 2017.07.24 20:02:01
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12. Can we please remove or nerf drone aggro. - in Player Features and Ideas Discussion [original thread]
Reliable means it works predictably. It does not mean it would simply shut all agro off all the time, just that you know what it will do when you use it. ECM is random, yet reliable, for instance. When we discuss PvE, you are talking about a lot ...
- by Mike Voidstar - at 2017.07.24 19:56:38
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13. Can we please remove or nerf drone aggro. - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: No it doesn't need 'reliable' tool. What you're asking for is a switch that when fit, says 'my drones are immune to npc's' Not going to happen. You already have ai that prioritises ewar and remote reps, so a simple target ...
- by Mike Voidstar - at 2017.07.24 06:31:16
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14. Make Meta 5+ weapons all Tech 2 ammo ready - in Player Features and Ideas Discussion [original thread]
Fitting costs of higher meta weapons need rebalanced anyway, in many cases. However, the skills associated with T2 weapons and Ammo would still be needed to use the ammo even if higher meta weapons were capable of loading it. Don't let people ski...
- by Mike Voidstar - at 2017.07.23 17:14:40
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15. Phenomena generator for keepstars - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: grgjegb gergerg wrote: What if a Keepstar from a sovereignty-holder (and probably director-level permissions) could simply turn off gates? And that's an actual question, I don't do enough nullsec to have an opinion about i...
- by Mike Voidstar - at 2017.07.23 17:10:42
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16. Can we please remove or nerf drone aggro. - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Daichi Yamato wrote: Like i said, get closer to your target or change weapon system. Been saying this for years. Even in DeD sites I have very little issue with drone agro and it has been six months or more since I lost a...
- by Mike Voidstar - at 2017.07.23 16:56:20
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17. Solution to AFK Cloakers? - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: In Eve you are not entitled to be left alone Unless you are cloaking, apparently Black Pedro wrote: and you certainly not entitled to free, perfect intel that allows you to avoid any fight. Again, unless you are clo...
- by Mike Voidstar - at 2017.07.23 02:52:25
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18. Solution to AFK Cloakers? - in Player Features and Ideas Discussion [original thread]
So go ahead, kill the campers. You admit yourself that they are still there. You haven't outsmarted them. You have allowed them to degrade the value of your systems by forcing you to fly compromised fits in case they attack. So you were doing th...
- by Mike Voidstar - at 2017.07.18 02:31:48
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19. Solution to AFK Cloakers? - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: How has this pointless thread not been locked yet? OP has some serious voodoo going on. You are very right, you can't force the cloaker to try and engage you. Just means you need to be smarter. While they're camping you, th...
- by Mike Voidstar - at 2017.07.17 03:26:49
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20. Solution to AFK Cloakers? - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Mike Voidstar wrote: The problem is really the lack of options. With no way to force any action upon the cloaker, much less a fight, it creates a one sided "I Win" scenario where you can waste multiple peoples time indefin...
- by Mike Voidstar - at 2017.07.15 14:28:52
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